Overall thoughts on the Expo!
We had another wonderful weekend at the UK Games Expo! This was our third year of attending the Expo and it definitely did not disappoint. If you are unfamiliar this is the UK’s largest expo for hobby games. It features many different board and card games as well as role-playing games. It is held at the NEC in Birmingham usually on the first weekend in June, although next year I understand it will be held on the 29th to the 31st of May. I believe that they choose the date so it coincides with the school half-term holidays which definitely makes it much easier to attend as a family. This year they have estimated that around 25,704 unique visitors attended with 45,097 repeat visitors across the weekend so that gives you some idea of the scale of it!
We decided to travel up from London on the Thursday before the Expo opens and one useful feature is that you’re able to collect your pre-booked Expo tickets on the Thursday. This we find useful as it avoids some queuing on the Friday, although I have to say that the queues didn’t look to be an issue at all when we arrived at the opening time on Friday morning! Car parking at the Expo is very easy, again you can pre-book this online in advance if you wish to or just pay as you are leaving. There is a shuttle bus from the car parks which is really good especially if you have young children who get tired easily! We arrived just before the Expo opened most days and joined the queue of people waiting to enter. As soon as the doors opened everyone makes their way into the Expo at a very steady pace. At no time was I worried about my children being separated from me in any kind of rush. Once we were inside people quickly dissipated and it didn’t feel crowded at all.
Our first port of call most days was the children’s role-playing area, as this is a firm favourite with my children. Here you can book an hour’s time slot for one of the five different role play sessions. We tend to book a slot in the afternoon as they’re usually a little tired and an hour’s sit down and an engaging game really helps! I really can’t recommend these enough, the people who run them are fantastic! This year my children tried the space one on the Friday and didn’t stop talking about it for some time afterwards! It is worth noting that these sessions do get booked up fairly quickly so it is probably worth booking a session early in the day.
Out biggest disappointment this year was that we didn’t have time to go into the Family Gaming area as we couldn’t attend all weekend unfortunately and there were so many stalls we wanted to visit! If you do get a chance to take a look at this area however I would definitely recommend it as there are so many games to try. We did however just about manage to get round the whole Expo and play a lot of new to us games. More on those later!
If you’re new to gaming and even if you’re not the Expo gives you such a wonderful opportunity to try games. There were so many of the biggest companies in the board gaming hobby present and many stands had multiple tables to sit and play games at. There are also a wonderful selection of smaller companies demonstrating a huge variety of different types of games! You can easily move from one stall to another stall trying games as you go. I had a few games that I really wanted to try at the Expo and we got to play them all. All of the stall holders we met and spoke to were so friendly with both myself and my children. The children absolutely loved all the free stickers, pens and posters they were kindly given! They were even given a free sample book to try which they really enjoyed reading when we got home.
Overall the UK Games Expo is a wonderful family day out which I would definitely recommend to you if you have not been before!
Talking of games here is a summary of all the games we played over the weekend. I have divided these into games that should be available for purchase now and those that are coming soon!
Games Currently Available
These are games that should be available to buy from games stores at the moment.
One Key was designed by a group of designers called L’Atelier and published by Libellud. It plays 2-6 players aged 8 and over.
In One Key you are unsurprisingly trying to establish which one of the clue cards is the one key you need. One player takes the role of the leader who chooses a clue card to be the key. This is placed in the centre of the table with 10 other clue cards. Every round the other players will be eliminating clue cards, 1 in the first round, 2 in the second, 3 in the third and lastly 4 in the final round. This should leave one final clue card remaining which should be the key, if at any point the other players eliminate the one key then the game is over and the players have lost. Every round the leader will be able to provide clues to the players to help them choose which cards to eliminate.
Whilst the other players are deciding which cards to eliminate the leader will be preparing the next set of clues. The leader takes three clue cards from the clue deck and decides whether each of them is similar to the key, nothing like the key or somewhere in the middle. They then mark these decisions with tokens. At the start of each round the other players can choose one of these clue cards and reveal the token. This gives them a little information on which to base their eliminations.
Overall I really enjoyed playing One Key, I played as the leader and the kids were trying to figure out my clues. It played quite quickly once we understood what we were doing. As the clue giver I found it tricky at first to choose which category it fell into but no more so than I do for other similar games such as Mysterium. I thought the artwork on the clue cards was really lovely, it’s very quirky and fun. Overall this was one which we all enjoyed and would happily play again!
Prairie of Beetles
Prairie of Beetles was designed by Ming Zhe Chen and published by MOZI Game. It plays 1-4 players aged 8 and over.
This is a speed matching style game where you are trying to match either the shape of the beetle or the colour of the beetle. If when a card is revealed you notice that it matches the colour of a previous beetle you will touch the card that has been on the table the longest and one of the net cards. If it has the same shape then you will again touch the oldest card and one of the cage cards. When touching the cards it is important not to cross your arms over each other. If you are correct then you collect that beetle card and the person with the most cards at the end of the game is the winner.
This is a rather charming little matching game! I like the twist of having to try and think about both the shape and the colour and which of the cards to touch. It makes the game that more challenging than a standard matching game which I think is a really good thing. Having such fun and lovely artwork on the cards really does help too! We only got the chance to have a brief taster of this game but it is one that I’d like to have another chance to play and one that I would recommend taking a look at.
Mini Garden was designed by An-Ping Liu and published by MOZI Game. It plays 1-4 players aged 8 and over.
In Mini Garden you are trying to make a mini garden to match a customers specification. At the beginning of the game you roll all 5 dice and these represent the number of flowers of that colour you will need to have in your garden. To make the garden you will be overlaying the flower cards covering up flowers you don’t need so that you exactly match the required number of flowers. For example in the picture below the players are trying to have four purple flowers, three yellow flowers, six blue flowers, six white flowers and four red flowers (You can’t quite see that in this picture!).
I am, as some of you might be aware, a fan of puzzle-like games and this one I really liked. It is one of those games which has really straight forward rules and game play but that really gets your brain working! Watching my children turning the cards in different directions and trying different overlapping positions you could absolutely see how it was making them really think! The artwork is really lovely too and the game is very portable which is fantastic. If you get a chance and you love puzzle games do take a look at this one. I am regretting not picking up a copy whilst I had the chance to be honest.
Wibbell++ was designed by Bez Shahriari, David Brain, Andrew Dennison, Paul Mansfield, Aaron Reading, Lewis Shaw, Tom Coldron and Ian Vincent. It was published by Stuff By Bez and it plays 2-10 players aged 10 and over.
It is very hard to give a short overview to Wibbell ++ as it isn’t simply one game but in fact many different games that use the same cards. We picked up a copy of Wibbell ++ last year at the expo after trying and really enjoying some of the games. This year we got to try out a new game that is coming soon which we all really enjoyed. I think it may be a new favourite of ours! I will be writing a review of this one in more detail soon but it is definitely one I would recommend taking a look at!
Frozen Noggin was published by HIT Games. It plays 2-5 players aged 6 and over.
In this game you are trying not to be the last person to get rid of all their cards because if you are you become the Frozen Noggin and you lose! At the start of the game each player is dealt 3 face down cards and 3 cards face up on top of those and then 3 cards for your hand. You are allowed to exchange the cards in your hand for those face up in front of you but you are not allowed to look at the face-down cards. Most of the cards represent different ski slopes from the nursery slopes (1) to heli skiing (10) however there are also trump cards which can cause players to miss turns, clear all the cards from the stack or force the next player to play either a high or low card.
On a players turn they will play either a card with the same value as previously played or a higher card or a trump card. If on your turn you can’t play any cards then you must pick up all of the current stack. Players will be taking cards from the deck to maintain a hand size of three until the deck runs out. When you run out of cards in your hand you then start to play the cards you have face up in front of you. When these too have been played then you play your face-down cards blindly only seeing what they are as you play them. The winners are those players who play all of their cards and the loser is the player who is left with cards at the end of the game.
Sometimes it’s hard to describe why you enjoy a game other than to say it is simply fun! Frozen Noggin is such a game. My children had a great time playing this game and may have found it hilarious when I became the Frozen Noggin! We played both the base game and also one of the variants that they had at the Expo. This is definitely the sort of game that you could teach to anyone and indeed one that my children can just play against each other! It isn’t a deeply strategic game with masses of tactics to it but it is most definitely fun. It is testament to how fun it was that we picked up a copy to bring home with us. It is a light and simple card game which might not be for everyone but if you’re looking for something to play with all the family it’s worth taking a look at.
Zombie Kidz Evolution
Zombie Kidz Evolution was designed by Annick Lobet and published by Le Scorpion Masqué. It plays 2-4 players aged 7 and over.
This is a very unusual game as it changes the more you play it. We have only played the most basic version of the game so far. Each time you play the game you add a sticker to the tracker in your game book, at certain intervals on this track you are allowed to open envelopes. These will change things within the game. I haven’t yet opened any envelopes so I can’t comment on what these add and even if I had opened one I wouldn’t want to spoil the contents for you anyway! My understanding is that they might change the zombies or the player characters but as I said I don’t really know.
The base game is very straightforward in it you are trying to kick the Zombies out of your school and lock the gates so no more can enter. On a players turn they must firstly roll a coloured die to determine if a new Zombie spawns and if so in what coloured room it arrives. After rolling the dice they are then able to move one space and perform an action such as kicking out zombies or locking a gate. A player is able to remove up to two zombies at a time. Locking a gate requires two players to be in the same space next to the gate, they then high-five to lock it and place a lock token on the gate. The only other rule is that if there are 3 zombies in a room at any one time this room is now blocked and cannot be entered any more.
We all really enjoyed this game so much so that we have subsequently picked up a copy of it to play at home. The game play is very straight forward but you really do need to work together otherwise you can quickly become overwhelmed by zombies! The idea of playing a few games in order to open envelopes to add to the gameplay is really clever. We have played a similar game with the children before and they love the anticipation of seeing what might be coming next. It keeps the gameplay fresh and interesting. Another lovely addition are the trophies, these are achievements that you can unlock for example by winning a game at all player counts, or by having no zombies in your pool at the end of the game. I liked how these add challenge to the game and also if you complete a set these trophies count towards your main game tracker! It is also worth noting that the game plays really quickly, it states 5-15 minutes on the box and that feels fairly accurate to me! Overall this is a fast, easy to learn game with a lot of hopefully exciting things to uncover as we play it!
Monster Match was designed by Ken Gruhl and Quentin Weir and published by North Star Games. It plays 2-6 players aged 6 and over.
Monster Match is a speed matching game where you are trying to match the number of eyes, arms or legs to the monsters on the table. In a slight twist from other matching games there maybe more than one correct answer on the table at any one time. Taking it in turns players roll two dice, one die has numbers on it and the other die as either arms, legs or eyes on it. As quickly as you can you must find the matching monster and claim it, because there can be more than one correct answer and more than one player may end up claiming a monster card. At the end of the game you add up the number of donuts that are on the monster cards you claimed. The player with the most is the winner of the game.
Monster Match is a decidedly fun and frantic game. I absolutely love the monster artwork on the cards and the case is another wonderful touch. I really liked having multiple cards which could be the correct answer as it keeps the players searching for longer and also stops one player just running away with the game. Having those same cards with different numbers of donuts means that whilst you might find it first you might not necessarily have found the best card! Overall I was impressed by Monster Match perhaps more so than I might have thought at first glance. It is one to take a look at if you get the chance.
Interaction was designed by Reinhard Kern, Gertrude Kurzmann and Manfred Lamplmair and published by Rudy Games. It plays 2-9 players aged 8 and over.
Interaction is a party game which uses an app to generate and sometimes run different challenges. The challenges fall into 5 categories Games, Knowledge, Social, Action and Creativity. On your turn you roll a die and move your teams pawn around the outside track this determines the type of challenge you will face. Similarly on the board you will move your scoring tracker as you win the different challenges. All of the challenges are generated by the app itself. To give you some examples we had some where we were playing games on the app against each other, we had physical challenges against each other, there were maths questions and we even had to guess each others answers to a quiz. As you play you can gain cards these can be used for a number of different things including making a challenge more easy for you or more harder for another player.
Overall Interaction was a mixed success for us, my daughter really liked it, my son not so much and whilst I enjoyed most of the game there were some elements of it that I wasn’t so keen on. Firstly I want to mention that it is a very interesting concept, I liked the merging of digital gameplay with the social element of a board game. The interaction between the two elements felt very smooth. I also really liked all of the mini games that we played on the tablet they were a lot of fun! One of the other elements I loved was the idea of asking all the players questions at the beginning of the game about a range of subjects and then challenging other players to guess their answers during the game. That was something I had not come across before and it was really fun watching my daughter trying to guess my answers! For me the element that I wasn’t so keen on was the physical challenges, perhaps in part because we were trying the game in a non-home environment but also because I am generally not a fan of that kind of challenge.
I really liked how you gained cards when you did well at the challenges but also when you did badly! Choosing when and how to play those cards also added a different dimension to the game which I liked. Overall I think the link between the digital components and the physical game itself works really well. Whilst clearly it is not a fit for my family I would still suggest taking a look at the game if my description has caught your interest.
Wing It was published by Flying Leap Games it plays 4-7 players aged 12 and over.
In this game players are competing to be the best story teller! One player takes the role of the judge and that player draws a challenge card and reads it to the other players. The other players have a hand of 5 cards which represent objects that they can use to overcome the challenge. From these 5 cards they choose 3 cards and then create a story including these elements to explain how they overcame the challenge. The judge then chooses their favourite answer who wins that round. Play continues until everyone has been the judge twice or someone has 3 challenge cards.
It is important to note that we didn’t play a full game of Wing It and therefore I can only briefly comment on this one. I will say however say that I thoroughly enjoyed our brief taste of the game. I really enjoyed reading through some of the completely crazy situations that were on the cards. I don’t remember exactly what was written on the card we had but I believe we had to explain how we were going to win a race. Equally I can’t remember exactly the story I told but it definitely featured riding a pickle eating dinosaur. The pairing of such elaborate and yet crazy challenges with a completely odd set of objects is what makes this game work so well. Hopefully my short description will help you decide if Wing It is for you. It definitely made us all laugh!
Adventure Island was designed by Michael Palm and Lukas Zach and published by Pegasus Spiele. It plays 2-5 players aged 10 and over.
Adventure Island is a cooperative exploration game. The exploratory nature of this game is going to be make it hard to describe too much as I really don’t want to spoil any of the story for you!
The game is driven by story cards which you reveal as you progress through the game. These cards contain different choices that you can make sometimes they might require you to make a check against one of your chosen characters abilities. These checks are taken by rolling the number of dice specified by your ability for example in the photograph below you would be rolling two dice for a skill check or three for a strength check. It is worth noting that you do have opportunities to gain re-rolls as you play through the game. Depending on the story-line you might be required to gather food, collect resources or undergo a physical challenge. As you carry out different tasks you may become fatigued this will lessen your ability to perform other actions and ultimately if not managed it will kill you thus ending the game.
We all really enjoyed Adventure Island so much so that we actually picked up a copy at the Expo. I really like exploration games with a good story and it was really nice to find one aimed at the family market. At the Expo we played through a prequel to the main story contained in the box but we all really loved how the story progressed. The rules are easy to understand which means you can just focus on making those tough choices as to where to go and what to do! If you like exploration games I would definitely recommend this one!
Fabulantica was designed by Marco Teubner and published by Pegasus Spiele. It plays 2-5 players aged 6 and over.
In Fabulantica you are trying to find where all your friends are hiding. At the start of the game each player is dealt three cards these are the friends you are searching for. Players also receive a hand of movement cards these relate to the different types of paths available in the game. There are desert, rocky, woodland and water pathways on the board and there is also a flying carpet which can be used to get around quickly. On a players turn they can play as many movement cards as they like. When they stop at a castle they may look underneath it to see if that is where their friend is hiding. If they are there then you flip that card to it’s coin side. When you have found all three coins you will win the game!
We all had a lot of fun playing this game racing across the board to try and find the people we were hunting for. We found that the memory element didn’t come into play as much in our game because we just didn’t find each others people as we explored. I suspect that would change quite a bit at higher player counts. I really liked the movement cards as it requires you to plan ahead where you are moving to, as my son found out when he got himself stuck in a corner without any cards to get out! Overall this is a great game for children, one that is easy to learn, fun to play and yet has some good choices!
Farm Rescue was designed by Harris Tsagas and published by Brain Games. It plays 1-5 players aged 4 and over.
Farm Rescue is a rather lovely memory game, in it all the players are working together to try and help the farmer catch the wolf before the wolf runs away! On their turn a player will roll the two dice, one die has the different colours on it and the other the different animals. Both dice also have one side which is a wild, i.e. can be used for any animal or any colour depending on the die. If a player rolls a red horse then they must find that coloured animal and turn it upside down. If that animal is already face down the player must remember, with the help of the other players, whereabouts it is in the grid. If they choose correctly where a face down animal is they can move the farmer on one space. If however they guess incorrectly they will move the wolf on one space. If the wolf reaches the end before the farmer catches him then the players will lose. If the farmer catches the wolf they win!
I was very impressed by this game. I really liked how easy it would be to teach to very young children and yet it is still a challenging memory game. The cooperative nature means that it is easy for the other players to support those who need help. In our case my children helping me with my terrible memory! The components are really well made and will stand up well to use with small children. I can definitely recommend this one if you are looking for a game to play with young children.
Honga was designed by Günter Burkhardt and published by HABA. It plays 2-5 players aged 8 and over.
In Honga you are trying to demonstrate to your clan that you have what it takes to be the new leader. You can do this in a variety of different ways for example by trading with other clans, worshipping the gods or attracting mammoths! You have to be careful however because if you don’t keep Honga, the local saber-toothed tiger happy he will come and steal your food!
On a player’s turn they will place an action selection card on one of the designated spaces on the board. The number of hand symbols that are facing towards that action determines how many actions you may perform in that space. If you do not put at least one hand towards the centre where Honga lives then he moves onto your player board and next round he will start eating your food!
I’m not going to explain all of the different actions that are available on the board but I will say that there are many different choices and many different paths to victory that are available to you!
I was really impressed by Honga it is a fantastic family game. Trying to decide which way to rotate and place your action card is really tricky as all of the spaces offer great benefits. I loved that there was so many great places you could choose from on the board too, my son spent quite a bit of time climbing the mountain, my daughter was keen on the mammoths and I spent my time trading with the other clans. The game is also beautifully made with fantastic artwork and lovely wooden pieces. I probably don’t need to say it but this game has shot to the top of my wishlist and it is one that I would definitely recommend you take a look at!
Quirk! Monsters was designed by Emma May and published by Emmerse Studios. It plays 2-6 players aged 5 and over.
When my kids saw the sign for Quirk they ran over straight away! We currently own and absolutely love Quirk! Legends. This game is without a doubt the most played game in my house. The children play it against each other all the time.
In Quirk! you are trying to collect sets of three cards for example three zombies as pictured below. The player who collects the most sets or Quirks as they’re called is the winner of the game. On a players turn they can ask another player if they have a particular card but the only way you can ask is by making the noise that you think that creature might make. If they have any of that type of card then they must then pass them all to you. If not then you get to draw a card from the deck and it is the next players turn. When you have a full quirk you place it down in front of you. There are however other cards in the deck, ones that enable you to steal another players quirk, there are also cards which can block this and there are yet other cards which can make another player miss their turn.
My kids really enjoyed giving Quirk! Monsters a go at the Expo and it was brilliant to watch their enthusiasm as they attempted to make the different sound effects! If you have young children then I can definitely recommend any of the Quirk! games although personally I think Quirk! Legends or Quirk! Monsters are the most fun!
Games on Kickstarter right now
These are games that you should be able to find on the crowdfunding site Kickstarter at the moment!
Sensor Ghosts was designed by Janice Turner and Stu Turner and will be published by Wren Games. It plays 1-2 players aged 8 and over. It is currently funded on kickstarter at the time of writing this and you can find the kickstarter page here but look quickly as it is due to finish very soon!
We had a brief game of Sensor Ghosts mostly because we lost rather quickly! This game continues the story started in Assembly which is made by the same designers. It is however a completely stand alone game. In this game you are trying to navigate your newly assembled ship safely back to earth avoiding crashing into moons and asteroids along the way. This is a cooperative game so you need to be playing cards together to steer your ship and scan for possible dangers ahead.
As I mentioned we only played this game for a short while before we crashed so it is hard for me to comment too much on the gameplay. I will say that our first impressions were really positive. I would have loved to have more time to play again as I think I would really enjoy this one just as I really enjoy playing Assembly.
Games coming soon
These are games that are not currently released or seeking crowdfunding at the moment.
Obscurio was designed by a group of designers called L’Atelier and will be published by Libellud. It plays 2-8 players aged 10 and over.
In Obscurio one player takes the role of a magical grimoire which is trying to escape a magical library with some adventurers. The remaining players are those adventurers however the owner of the library, a sorcerer, is trying to prevent you from leaving. Players need to make their way through the library finding the correct door to escape through each time until they finally escape the whole library! There is a problem however as one of the players is in fact a traitor and they will be trying to confuse the other players.
The player who takes the role of the grimoire draws a card which will become the exit. They will then use two pointers to indicate something on the grimoire cards which are linked in some way to that exit card. The traitor then secretly adds two cards which they think match the clues on the grimoire and then these three cards are mixed with 3 random cards to become the different exits.
Each player will choose separately the exit card they believe to be correct after discussing it with the other players. If a player chooses the wrong door they will receive a confusion token. Each game has only a certain number of these tokens and when they are all used up the game is over and the players have lost. As long as one player has the correct exit card chosen you all move onto the next room.
Players are not limited in how long it takes them to choose the card they believe is the exit however if they take too long then the sorcerer has time to place traps for the next round. Traps can take the form of a sheet which you place over a grimoire card to mask all the colours on that card or one that partially covers part of the card. There are also other traps which change the amount of time available for decisions or that mean that each possible exit is drawn one at a time with players making choices as they go.
I played this one with the kids and we all really enjoyed it! I should say that I am a fan of Mysterium and to a lesser extend Dixit which also use cards with this style of artwork. For me I love that thrill of trying to get inside someone’s head as they are giving clues or trying to figure out how to convey something to the other players. I think if you like Mysterium and Dixit you will probably enjoy this game too. I certainly did. That aside I think I should mention how gorgeous this game looks on the table. I am not sure that my pictures do it justice! The detail on the grimoire in particular is amazing.
I really liked the addition of the traitor as it places an additional challenge on the grimoire player. The more obvious your clue the easier it is for them to add something similar. It also changes the other players decisions as you’re always trying to work out if someone is trying to lead you astray, or is that person with the most confusion tokens a bad guesser or are they trying to make you lose!
I also really enjoyed the traps and the fact that there was a good variety of different effects from them. Having to add the layer which blocks the colours makes it much more challenging to give clues for example.
Overall I really enjoyed this one and would definitely recommend you taking a look at it. I believe it is available for pre-order in the UK at the moment with a possible release of September 2019.
Griffmas was designed by HIT Games and will be going to kickstarter.
This is a charming Christmas themed card game where you are trying to be the best at decorating the Christmas Tree. Each player will be attempting to collect sets of Christmas decorations or presents and place them on the tree or under the tree. When you place something you collect the reward token, I believe these will be coins with different values in the finished version. The player who collects the most reward tokens will win the game.
This is a very straightforward game which can be easily played by young children and their families at Christmas. We had a lot of fun trying out this game and will be taking a look at it when it comes on to kickstarter.
Valley of the Vikings
Valley of the Vikings was designed by Marie Fort and Wilfried Fort and will be published by HABA. It plays 2-4 players aged 6 and over. This game has not yet been released in English but I believe it will be towards the end of this year.
Valley of the Vikings is a competitive game where you are trying to collect the most treasure. Each player chooses a colour and takes the matching ship. On your turn you roll a wooden ball towards the different coloured barrels in the centre of the table. You must then move all of the tokens which match the toppled barrels one space down the track on the side of the board, hopping over other tokens if they are in the way. The track contains a number of slots which confer different benefits for example some give you the specified number of coins and other ones enable you to take coins from another players ship. The next player can choose where to place the barrels before taking their turn, this means you can try and place barrels you don’t want to knock over to the side for example.
Players keep taking it in turns to roll the ball until one player’s token drops of the end of the track. At this point everyone takes the benefit of the slot their token is in except for the player who was eliminated from the track who receives no benefit. Play then continues from where the tokens currently are. You keep rolling and moving tokens in this way until there are no more coins in the bank, you then count up how many coins you have to determine a winner.
Our opinions on this game did differ between the family, my son for example really enjoyed the game however my daughter, my husband and myself were not so keen. This game is really easy to learn and play, other than some slight dexterity around bowling the ball. It also has some tactics to it especially around where to place the barrels and which vikings to move on the docks. I think this game will appeal to a lot of people I personally didn’t enjoy it because I found it a little too mean. I’m generally not a huge fan of games with too much direct conflict and neither is my daughter. I suspect if that isn’t an issue for you then you may well really love this game.
We played some wonderfully fun games at the Expo this year and met some really lovely people too. If you are looking for a fun and different weekend or even a day trip I would definitely recommend you come and take a look at the Expo next year. You don’t need to be the biggest board game fan either to attend however you might leave being rather converted!
I hope you enjoyed reading about the Expo and the games we played as ever if you have any questions please do let me know!